Welcome to the City of Autumncross

Autumncross is a populous and diverse city, situated on two intersecting main roads, set in a high-fantasy universe on Shards. Here you can find anything you want... what's it worth to ya?

The population is primarily humanoid, as a mix of folk from all over the world ply their trade or pass by on this or that far-flung quest. There are cozy middle-class neighborhoods filled with shops, cafes, and merchant homes. There are also shady spots in town where one can procure all sorts of curiosities, as well as worn and tumbledown neighborhoods where the poor reside.

Most of the year, Autumncross is unremarkable. Autumn, predictably, is another story. The city fathers left hundreds of old growth deciduous trees along the streets and in parks scattered across the land, and in the fall the city becomes a riot of color.

Navigating Autumncross

Map of the Walled City of AutumncrossAutumncross is a sprawling city, with an older walled city at its heart and residential neighborhoods extending outside the walls along major roads in all directions. The River Blackwater cuts through the old walled city and meanders north. View the interactive map here.

Districts in the Walled City

Districts Outside the Walled City

Governance

Autumncross is governed by wealthy members of the Merchant class. Five high-ranking members of the Merchant Guild in the city serve as the majority of the city council, while the highest-ranking member of the Gaming Guild, Tavernkeepers Guild, Arcane Guild, and Makers Guild holding a single seat respectively. The Headmaster of Aetherspire University also serves in a non-voting advisory role. Smaller guilds and associations vie for the ear of these council members, with varying degrees of success. The council uses tax levies to care for the city's infrastructure and pay the Autumncross City Guard. Parts of wealthy neighborhoods may employ their own security in addition to the City Guard, and do so with their own gold.

A note here - the Merchant Guild controls the city to make profits and to preserve their favorite luxurious dens of sin. They may turn a blind eye to some criminal activity, but things that threaten their livelihoods or create an environment that drives away wealthy tourists will be met with an iron fist. The City Guard protects you when it protects them.

Magic in the City Limits

The Arcane Guild keeps a close eye on rogue magic use, and investigators from the Guild are often employed by the City Guard in criminal cases. Magical transportation in and out of the entire city is impossible, thanks to the Guild's wards. You can apparate and Dimension Door as much as you like once you're inside the city's protections, but the wards begin several miles away from the boundaries of the Outer City. Certain types of magic use will trigger alarms and bring the po-po down on you, but as long as you're not physically harming people or making undead things, you should be fine.

Getting Started in Autumncross

Read the FAQ here.

Autumncross is a high-fantasy-style world (think traditional Dungeons and Dragons and The Forgotten Realms), with low tech and high magic. That said, there's really no limit to the kinds of character you can play here. Due to the nature of the city, all sorts of different races and classes of people coexist, which means princes can rub elbows with cheesemongers at the local tavern, and elves and half-orcs might take the stage together for a play at the theater directed by a were-bear. It's weird. It's wild. It's Fantasy Vegas.

Player Conduct Within Autumncross

All typical rules of ooc decorum are observed here. Treat other players as you would like to be treated. Please keep public OOC chatter to a minimum. Magic use and combat are allowed, with a gentle reminder that the way to win at an rpg is to tell a good story with your fellow players. Dice and character stats may be used but aren't required.